Carnage. Nemesis #3 is pure carnage.
Millar and McNiven have produced a love letter to violence and shock tactics with Nemesis #3 going into gross-out territory in both physical and moral violence.
Having been captured by supercop Blake Morrow, Nemesis (aka Matthew Anderson) isn't too worried as it appears being incarcerated in a maximum security prison is all part of his master plan. Sure enough, with some help from his henchmen Nemesis escapes, in the process killing not one, not two, but ninety-seven fully-armed riot-cops! This takes up approximately five pages.
Nemesis though has much in store for Morrow and his family. Nemesis' actions against them are genuinely sickening.
As far as story goes, there's actually not a lot here. Nemesis escapes, makes Morrow reveal some secrets, and Morrow's resolve to capture Nemesis is reinforced - 'let's nail this bitch.' Morrow's family secrets aren't really that shocking but they're supposed to show us that attaining 'supercop' status has had disadvantages and consequences which affect Morrow's family. It's supposed to make us sympathise (and empathise) with Morrow (i.e.: he's flawed) and show that Nemesis has no scruples (as if we didn't know that already) in trying to tear Morrow down.
Okay, so let's make it clear. Millar isn't drawing on subtlety, or indeed reality, with Nemesis. It's major over the top stuff in virtually every sense. He's going for big and extravagant and succeeding brilliantly. Nemesis is pure spectacle. Don't believe me? A supervillain walking around in a completely white suit and cape for starters...
The issue really belongs to Steve McNiven. His artwork, especially the violent and bloody sequences, is top quality. As shown by the sample script pages at the rear of the comic, Millar's directions are minimal allowing McNiven's talents to shine. If asked for one word to describe his art, I'd volunteer- precise. There's nothing extraneous or superfluous here. Everything is exact.
My only gripe is that it ripped along so fast. Pages where there's all action and little or no dialogue makes a very quick read. Considering I'm in Australia and it cost me $6, I was hoping for a longer experience. Again produced in the widescreen format with a maximum of five panels to a page (with the exception of one page with six) and four full page spreads I couldn't help but feel this was really only half a comic.
I'm hoping for a truly memorable ending next issue.
This: Worthwhile, but a little disappointing in content. Forthcoming: Bring it on!
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